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Ships within 48 hours · Estimated delivery Oct 30 - Nov 4
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Ships within 48 hours · Estimated delivery Oct 30 - Nov 4
comme le jeu de cartes Medieval Command qui entraîne les mouvements tout en créant un « brouillard de guerre » et les dés de combat qui résoudront le combat rapidement et efficacement
Designed around three pillars — story
The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board
Designer : Émilien Alquier Artist : Mathieu Clauss
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